Classes
- Strength/Constitution
- Power +
- Health +
- Strength related Skill +
- Dexterity
- Accuracy +
- Evasion +
- Quickness +
- Intelligence
- Skill +
- Intellect related Skill +
- Quality +
Profession
Healh | Will
Power | Accuracy
Reduction | Evasion
Movement | Stealth
Quality | Speed
Skills
3 - Start, 5 with IntPrimary, 4 with IntSecondary
| Alchemy | |
|
| Animal Handling | |
Ride |
| Appraising | |
|
| Acrobatics | |
Balance,
Tumble,
Squeeze |
| Athletics | |
Climb,
Jumping,
Swimming |
| Combat | |
Disarm Opponent,
Grapple Opponent,
Trip Opponent,
Marksman,
Quick-Draw,
Unarmed Combat,
Weapon Focus |
| Craft | |
Artistry,
Cryptography,
Fletcher,
Leather Working,
Sewing,
Tailor,
Woodworking |
| Deception | |
Bluff,
Diversion,
Gambling,
Impersonate,
Lie,
Feint |
| Disarm Traps | |
|
| Diplomacy | |
Barter,
Persuasion,
Public Speaking,
Storytelling |
| Escape | |
|
| Fortune Telling | |
|
| Healing | |
Anatomy,
Diagnosis,
First Aid,
Herbalism |
| Intimidation | |
Demoralize,
Interrogation |
| Language | |
Etiquette,
Literacy,
Sign Language |
| Perception | |
Investigation,
Read Lips |
| Perform | |
Circus,
Dance,
Magician,
Sing |
| Profession | |
Blacksmith,
Boating,
Carpentry,
Cooking,
Engineering,
Farming,
Fishing,
Mining,
Seamanship,
Soldiering,
Teaching |
| Religion | |
|
| Sense Motive | |
Detect Lie,
Empathy |
| Slight of Hand | |
Pickpocket |
| Stealth | |
Hide,
Move Silently |
| Survival | |
Camping,
Tracking,
Trapping |